package reconstruction;
public class Vase extends AbstractInterface
{
	public void walk()
	{
		pl("You walk into the vase, but it refuses to budge, like it's glued to the floor.");	
	}
	
	public void get()
	{
		pl("You try to pick up the vase and add it to your stash, but it's to large to fit in your pocket.");
	}
	
	public void bash()
	{
		pl("You strike the ceramic vase with you staff, causing it to shatter. In the debris lays a black polished <key>.");	
	}
	
	public void hack()
	{
		pl("Your ally raises his sword, but then lowers it, as if he does not want to break the delicate vase himself.");	
	}
	
	public void speak()
	{
		pl("Every piece of art has a story behind it, but it seems like this one just doesn't want to tell you.");
	}
	
	public void look()
	{
		pl("A rich cream colored vase sits in the center of the chamber. From what you can see, it almost appears to flow into the ground.");
	}
	
	public void use()
	{
		pl("The vase is currently unusable with your current abilities...");
	}
	
	public void blast()
	{
		pl("You blast the shattered fragments, but it only helps make them smaller.");	
	}
	
	
}